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Old 05-09-2018, 04:03 PM   #3
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Terminology - adjDX

Quote:
Originally Posted by Jim Kane View Post
Right or Wrong - I never played it that way. The adjDX for the order-of-attacks was factored one way, and the adjDX to-hit was factored another way; HOWEVER, the rules don't actually inform you to play it that way.

Now that you point it out, it is ambiguous on this point. The rules state that the only exceptions to order-of-attack are Pole Weapon Charges/Charging, and 2nd Arrow fired in one turn.

Also consider this, in some cases a figure may have an adjDX of 12 when attacking one figure, and an adjDX of 10 when attacking another due to circumstances like elevation or something. So does your figure attack later because his opponent happens to be standing on a chest???, but attacks sooner against the opponent standing in a 3' hole???

That's why I factor the order-of-attack, and, the to-hit separately -- BUT THAT IS JUST ME.

So, yes, a bit of finer talk would be most welcome I think.

JK
I think that it could be as simple as:

"Adjusted DX (adjDX) is a figure's DX, adjusted by armor, shields, terrain/footing, injury or anything else that reduces a figure's agility or slows him or her down. AdjDX primarily determines the order in which figures attack in combat.

"Things that are simply harder (long range missile attacks, aimed shots, etc.) or easier (bonuses for Missile Weapons or Guns talents; striking at side/rear hexes [maybe]) do not factor into adjDX. They are simply subtracted from adjDX when a DX roll is made.

"Unless otherwise stated, all DX adjustments other than those mentioned above will not affect adjDX."

Something like that.
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