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Join Date: May 2013
Location: Tyler, Texas
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The TFT rules were written in an informal, almost conversational style. This compared quite favorably with the ponderous, pseudo-scholarly style that Gygax favored in the DMG and PH.
However, I wonder if the adjDX language needs to be revisited. In general, adjDX is the figure's DX, adjusted by external factors - armor, damage taken, bad footing, etc. In combat, adjDX determines strike order, which is VERY important. It might also determine other, non-combat sequencing (i.e., who gets to lunge for the rope first). My problem is that it isn't always clear whether a particular DX modifier actually affects adjDX (i.e., strike order). Examples below all assume Al has adjDX 12 and Bob has adjDX 11: So normally, Al hits first. But if Al makes an aimed shot to the weapon arm (-4 DX) does he still attack before Bob? What if Bob has Missile Weapons talent (+3 DX) - does he fire before Al? If Al fires at Bob and Bob is in concealment (-2 DX), does he fire before or after Al? In other words, which DX modifiers affect strike order - what I'll call adjDX - and which ones don't? Note - AM does state that range modifiers for missile weapons don't affect DX order. |
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