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Old 05-05-2018, 06:17 AM   #15
WaterAndWindSpirit
 
Join Date: Oct 2014
Default Re: Designing a Squad Insertion, Command And Support Aiborne Vehicle (SICASAV)

I think you may be overestimating the number of people who have game ending information.

The location of the HQ is the only information that means game over for the entire organization that the crew has, and only the pilot has to have it since he's the only one that needs to see the area where he takes off/lands. The rest of the crew know only of the current target and the area around it. Capturing anyone other than the pilot compromises local operations. Capturing the pilot compromises the location of HQ. And the requirements for being a pilot are having sufficient magical potential for pushing vehicles well beyond their theoretical limits and passing a course that makes US SERE training look like a vacation in the Bahamas. The rest of the crew don't need to know much aside from what to do in the area they operate in, and they don't need the same level of expertise.

In short, pilots are the ones with the most critical information and the requirements are so high they're in very short supply.
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