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Old 05-04-2018, 04:48 PM   #12
WaterAndWindSpirit
 
Join Date: Oct 2014
Default Re: Designing a Squad Insertion, Command And Support Aiborne Vehicle (SICASAV)

Quote:
Originally Posted by Phoenix_Dragon View Post
In what ways is it expected to push the limits of its maneuvering that necessitates such a high level of skill?

And how are they affording a billion-dollar aircraft (Not to mention the ground force and equipment, or the expense and weight of carrying all those extra engineers needed to maintain the craft), but couldn't spend a fraction of that money to hire a few decent flight crews?
Things the aircraft needs to be able to do:

Be a mobile base of operations, able to command a squad in all weather, even if contact with HQ is lost, bomb targets as small as a van moving at full speed with a direct hit, hack the most secure network with just a gizmo planted on it, defend itself against missiles and other aircraft, run without radar signature nor sound through the use of magic, insert troops through fast roping, HALO, and LALO jumps, hack military satellites and surveillance networks to be able to give real time tactical intel to the squad, EMP proof on top of that, and be able to operate even if cut from HQ.

How are they affording a billion dollar aircraft and a fighting force? Cutting edge medical technology and alchemical remedies sold on the open market (early to mid TL 9), cutting edge computer technology sold both to 1st world military forces and civilian markets (early TL 9), cutting edge weaponry sold to the military forces, many VR games on the market, and near monopoly on magical enhancements for weapons and armor for military use.

Why not hire a bigger crew? Data security, pilots need to be aces and pass a SERE course on steroids to even be considered for the job. Engineers can just work from a place they don't know the location on the map and not much is compromised. A pilot cracks under torture, the whole organization is screwed.

Last edited by WaterAndWindSpirit; 05-04-2018 at 04:51 PM.
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