|
|
|
#31 |
|
Join Date: Jan 2018
Location: Sydney, Australia
|
Applying Melchior's scheme to my examples, the starter and near-starter characters seem to work:
This is why my system starts handing out talent points at a rough character minimum of 6 or 7, rather than 0. It also has the effect that "characters who have never done anything even vaguely strength-related" and "characters with minimum strength" become synonyms. |
|
|
|
|
|
#32 | |
|
Join Date: Apr 2014
Location: Coquitlam B.C.
|
Quote:
You could argue Acute Hearing is an innate advantage. Or you could assume that it is being trained in what to listen for. Is that rustle of leaves from something small (like a mouse) or something larger? Is that REALLY a bird cry or a mimic? Have you listened to bird cry carefully enough to tell the difference? Do you unconsciously edit out back ground noise, or do you listen for things that are 'off', even when thinking about something else? I was never troubled by Acute Hearing being a talent. Warm regards, Rick. |
|
|
|
|
|
|
#33 |
|
Join Date: Nov 2010
Location: Arizona
|
My solution to this problem was to simply "pull" the "innate" talents (Charisma, Acute Hearing, etc.) and let players select one or two of them for free at the start when they created their characters. (Humans generally got two picks and the other races got one, because the other races received innate advantages of their own at creation.)
They could never get another one (your genetics don't change) except maybe through a WISH (and even then I had to think about it), while the other "learned" talents all still played the same way. |
|
|
|
![]() |
|
|