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Join Date: Nov 2005
Location: Midwest, USA
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Very cool idea, Mister Negative!
Similar to the action RPG Torchlight 2's "infinite dungeon"end game. Instead of putting a coin in a machine directly, you buy "maps" that go into the virtual-reality-like machine (e.g., "graveyard map," "temple map," "sewer map," etc.). Torchlight was made by the same team that made Diablo. It's basically a clone, but with a "mana punk" flavor to the fantasy. I've been running a pure RAW GURPS DF/DF RPG multi-level dungeon ("Gorefest Dungeon") for about four years with the background that it's a video game. The background's very superficial, though. We don't break the fourth wall or anything. Quote:
Quote:
Saves the GM a lot of time trying to come up with all sorts of dungeon ecology, society and logistics. Some of that is cool and you can do is as part of the dungeon. For example: "The orcs on level 1 hate the trolls on level 2." Other times, it's just annoying. "What was this demon of old doing standing in this room before I entered? How long was he here? How does he leave? Does he go to the bathroom ever?" With a video-game-like setting, you can do as much of that as you'd like, then stop. Quote:
Spend your creative energies and design the current level. Don't design the next until you must.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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