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#21 | |
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Join Date: May 2015
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#22 |
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Join Date: Jul 2005
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#23 |
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Join Date: May 2015
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Oh, so you didn't mean different types of talents for different attributes, just that a character's memory points could be based on ST or DX not just IQ... so you could have something like:
ST 16 DX 12 IQ 9 Ax/Mace, Knife, Warrior, Veteran, and instead of having only 1 free memory point left, you'd have 7. I don't have any problem with an IQ 9 character having that many talents, if there's an EP cost for them, but I don't really get how it makes sense the someone's talents would be limited by their ST, and would need to add ST to learn more talents. It's an original idea and would add variety but I don't get how it makes sense. ... Well, I could see it sort of kinda making sense if the talents added had something to do with ST (like Warrior and Veteran, except those are also about reflexes)... |
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#24 | ||
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Join Date: Jan 2018
Location: Sydney, Australia
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#25 | |
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Join Date: Jan 2018
Location: Sydney, Australia
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In the draft I used for the examples the talents requiring ST are Ax/Mace (200), Bow (120), Pole Weapons (110), Shield (100), Sword (110), Blackjack (100), Blowgun (100), Cestus (100), Nunchuks (100), Quarterstaff (100), Boating (100), Farming (100), Running (200), Seamanship (100), Sex Appeal (101), Swimming (100), Thrown Weapons (110), Charisma (111), Climbing (100), Diving (100), Warrior (110), Veteran (120), Acrobatics (120), Armourer (111), Specialization (110), Unarmed Combat I (200), Two Weapons (120), Unarmed Combat II (110), Unarmed Combat III (101) and Unarmed Combat V (111). The first of the three digits is the ST requirement.
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#26 |
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Join Date: Jan 2018
Location: Sydney, Australia
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#27 | |
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Join Date: Jul 2005
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It's simple and doesn't require an arcane formula to figure out how many talents a character can have. It doesn't require any changes to the Talent list. Costs and IQ requirements remain the same. It adds a minor step at character creation to select which Attribute decides the character's ability to know and learn Talents. The character's Talent pool comes from the Attribute the player thinks will be most important to the character's concept. |
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#28 | |
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Join Date: May 2015
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#29 | |
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Join Date: May 2015
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#30 | |||
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Join Date: Jan 2018
Location: Sydney, Australia
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