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#18 | |||
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Join Date: Jan 2015
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Quote:
Quote:
FFR-41 Mave "Yukikaze" Code:
Front Hull 1-2 Advanced Metallic Laminate [400K] 3 Medium Battery† [600K] 4-5 Fuel Tank [60k] 6 Defensive ECM [1M] core Multipurpose Arrays (Sensitive) [10M] comm/sensor 7 Central Hull 1-2 Advanced Metallic Laminate (200K) 3-5 Fuel Tank (90K) 6 Defensive ECM (1M) core Control Room (Genius;High Capacity) (25.02M) C7; comm/sensor 4; two stations Rear Hull 1-2 Advanced Metallic Laminate (400K) 3 Fuel Tank (60K) 4 Defensive ECM (1M) 5-6 Jet Engine (2M) +Winged (500K) +Stealth Hull (500K) † 1x Fixed Conventional Gun; 2x Turret Missile Launcher Quote:
Also, is it possible to have an engine that occupies two slots and say it's a single thing (like Spinal Battery)? It's mostly fluff so it seems probably but by the rules one of the engines could be disabled/destroyed while the other is operational, which would make it strange. Maybe it's "half-destroyed" as in badly damaged: burning, smoking but still somehow operational? Non-Volitional AI "Yukikaze" TL9 C7 Base Cost: $10K Advantage: Soul of the Machine 4 [20] (Based on this advantage from Pyramid, gives bonus to Piloting, Electronic Operation, Gunner, Artillery and Navigation) Skills: Piloting (High-Performance Airplane) DX+6 [8]; Artillery (Guided Missile) IQ+5 [4]; Artillery (Cannon) IQ+4 [2]; Gunner (Cannon) DX+4 [1]; Navigation (Air) IQ+4 [2]; Electronic Operation (EW) IQ+5 [4]; Electronic Operation (Sensors) IQ+5 [4] Total CP: 45 (+225$) Final Cost: $32.5K While making up the AI I encountered two problems: Can AIs learn DX based skills like Piloting and Gunner? I think there should be one but I couldn't find an upper limit of how many points can an AI have, did I miss it or it really doesn't exist as RAW? Last edited by Sorenant; 04-28-2018 at 09:53 PM. |
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