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#6 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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I borrowed a bit from 3rd edition Ultra Tech, etc and put Build Quality guidelines in my Spaceships House Rules.
If it saves you time... Build Quality Overall build • HT±#, Reliability, HT bonus, +1 for +1 CF, +2 for +4 CF, HT penalty, -1 for -¼ CF, -2 for -½ CF. • H±#, Handling, +1 for +1 CF or +2 for +4 CF; -1 for -¼ CF, -2 for -½ CF. Spaceship Limit ±5. • S±#, Stability, +1 for +1 CF or +2 for +4 CF; -1 for -¼ CF, -2 for -½ CF. Spaceship Limit ±5. • RB±# Styling: Reaction Bonus +1 for +1 CF, +2 for +4 CF, and +3 for +9 CF; Reaction Penalty -1 for -¼ CF, -2 for -½ CF. Individual systems • TL: Cutting Edge, performs as TL+1, CF+2; Experimental = TL+2, CF+9; eg drives get more δv, power-plants run longer. • Quality: Good-Quality, Gives +1 to operation skill, or adds +1 to existing modifier +4 CF; Fine-Quality, Gives +2 to operation skill, or adds +2 to existing modifier +19 CF.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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| spaceships |
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