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Join Date: Nov 2011
Location: South Dakota, USA
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Previous Thread: Fearlessness, Unfazeable
Next Thread: Pending If you're new to this series or just want to leave feedback about it, check out the Introduction Thread. If you need help finding something we've already discussed, johndallman is maintaining an index of which traits we've discussed. This is especially handy if the trait you are searching for happens to have been part of a multi-subject review. Basic Fit (p. B55)is a Mundane, Physical Advantage that grants +1 to all your HT rolls, as well as causing you to regain FP at twice the normal rate excluding FP lost to Spells, psi Abilities, etc. Very Fit (also p. B55) functions in the same way, but with a +2 bonus to HT rolls and you also lose FP at half the normal rate (for mundane forms of exertion). Both of these traits are intended to represent improved cardiovascular health. According to p. B294, Fit is an Advantage you can gain through study in game, after character creation; presumably, this is true of Very Fit. Related Traits
Other Supplements
Past Editions Sure enough, we find Fit on page 25 and Very Fit on page 31 of Compendium I, in the section for new Mundane Advantages. Besides being split into two separate entries, the only other major difference is it is slightly less detailed; no comment indicating that this trait was about cardiovascular fitness. A further note is that the mechanics of Third Edition are different; prior to Fourth Edition, Fatigue Points were based on ST and Hit Points on Health.Useful Links Feel free to suggest any existing threads or other, appropriate links on this matter. Discussion Starters This is (usually) a generic list of questions for those who want to participate in the discussion but need a little help. If you already know what you want to say, feel free to skip these. ;)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 04-24-2018 at 05:15 AM. |
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| Tags |
| advantage, advantage of the week, fit, very fit, week, [basic] |
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