Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-18-2018, 06:17 PM   #15
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Spaceships] Missile shield vs. ramming: two questions

Quote:
Originally Posted by Agemegos View Post
Yes. And if it had been established that the damage ratings of Spaceships' weapons reflected depth of penetration into spaceships that would mean that a width modifier ought to be applied. I don't know whether it has; if you believe so, go ahead.
As armor is linear in thickness, and damage is linear in armor penetration, the obviously implication is that damage rating indicates depth of penetration.
Quote:
Originally Posted by Michael Thayne View Post
Possibly this rule is mainly only useful for resolving big rapid-fire attacks.
The intent is mostly for 50 guys shooting assault rifles at a freighter to be a sanely resolvable situation.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
 

Tags
combat, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:20 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.