Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-17-2018, 04:42 AM   #14
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: High tech armor vs Ultra-tech armor

Quote:
Originally Posted by weby View Post
Those rules are in High tech so meant to be use with those armors. Both the cutting edge armor design article and Ultra tech tailored armor says that the concealability is related to armor thickness not DR.
True, and they give different results, but there seem based on a different end result premise, the HT and LT* rules give specific modifiers to holdout. e.g "DR/3 for flexible" The Pyramid articles seem to have sub divisions that equate to specific example of ordinary clothes e.g "more than a quarter Max DR but less than half Max DR is like outer clothing" etc. (I don't have access to cutting edge at work only the later UT one are the rules the same?)

So it's going to come down to what is the DR 35/5 advanced body armour in HT made out of in terms of the pyramid articles, and thus what the Max DR would be, and therefore what fraction of it DR 35 is.


*Actually Dan Howard's article on concealed armour In Pyramid 3/53 although aimed at LT stuff makes some points that are I think general enough to apply at higher TL's as well

Last edited by Tomsdad; 04-17-2018 at 04:59 AM.
Tomsdad is offline   Reply With Quote
 

Tags
armor, high-tech, ultra-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:59 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.