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Old 04-17-2018, 01:37 AM   #12
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: High tech armor vs Ultra-tech armor

Quote:
Originally Posted by Kfireblade View Post
Ya, They have seen all of one piece of TL 9 gear so far and are not supposed to have access to any.
OK damn that's no good. How amenable will your player be to "look it's a mistake, can I swap it out with something else"?

If that's not on the cards how about narrowing the impact of it down a bit.

What's the main issue, is it the concealability? Don't forget that going by the rules box on pg66 this thing gets a -11 default penalty just on it's DR alone (35/3) so even with the +4 quality bonus its -7 to hold out.

(these rules raise their own questions regarding increasing DR with increasing TL actually)

In terms of sheer DR it's not actually better than vest and plates, but that does depend on how much you use the semi ablative rules for plates, and chinks/weak spots rules for rigid DR. There's also a slightly better improved assault armour in Pyramid 3/57 but it is heavy when maxed out for DR.
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armor, high-tech, ultra-tech


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