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Old 04-15-2018, 08:01 AM   #11
Empada
 
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Join Date: Oct 2013
Location: Mülheim an der Ruhr
Default Re: GURPS Dungeon Fantasy Setting: Caverntown

Quote:
Originally Posted by Bruno View Post
That's matching up with what I'm getting out of Blender (I'm also using 1400 yards as the height). When you add in the walls, even at a generous 60 feet / 20 yards plus some more for the crenelations on top of the wall, it really hits home how... tiny flat caverntown is compared to the Dome.

I should have a rough sketch of a view from one of the Gates towards the Barricade gate tonight; it's a view from the side so I can handwave the street layout and just have random buildings poking over the wall.

I'm still struggling on how best to populate the city's buildings without having to hand place every single one, but still reflect the 8 spoke roads and the Perimeter road and the 9 major courtyards. Technical cheats are great and everything, but it's amazing how much planning you need to put into being lazy.
there is a tutorial of Blender Guru aboult how to make a city landscape using basic modeling and particles system.

it will make your work easy
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