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#1 | |
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Join Date: May 2005
Location: Oz
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Decay is inherent in all composite things. Nod head. Get treat. |
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#2 | |
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Join Date: Jan 2006
Location: Central Europe
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Two common phenomena in naval architecture are big for the sake of big ("mine is bigger than yours!") and ships which have to serve multiple functions (the galleons of the Indes were treasure transports and armed to fight off filthy heretical pirates; an American aircraft carrier is a base for land operations and a weapon of naval warfare). Both can be reasons why there are ships bigger than a rational in-game analysis would justify, let alone our amateur analysis through the foggy mirror of the rules on a lazy Sunday.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#3 | ||
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Join Date: May 2010
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Less sure about the multi-role thing. It would be interesting to stat out a multi-role ship under the Spaceships rules, where each role would only justify say a SM+8 ship. How big could such a ship get? Not sure it would get more than 10x larger than the "single role" ship. Last edited by Michael Thayne; 04-15-2018 at 10:23 AM. Reason: Fixed tag error |
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| combat, spaceships |
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