Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-15-2018, 06:03 AM   #1
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: [Spaceships] Missile shield vs. ramming: two questions

Quote:
Originally Posted by Polydamas View Post
I think that your thoughts about force screens are on the right track: settings with many big ships, such as Star Trek or the Schlockverse, usually have some kind of 'force field' technology, and that can allow big ships with big power plants to shrug off attacks.
The OP didn't actually express a thought about force screens: the "Missile Shield" setting switch to which he referred is an optional rule regarding defensive fire by beam weapons against ballistic warheads and ramming ships. It's in GURPS Spaceships 3 on page 35.
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote
Old 04-15-2018, 06:50 AM   #2
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: [Spaceships] Missile shield vs. ramming: two questions

Quote:
Originally Posted by Agemegos View Post
The OP didn't actually express a thought about force screens: the "Missile Shield" setting switch to which he referred is an optional rule regarding defensive fire by beam weapons against ballistic warheads and ramming ships. It's in GURPS Spaceships 3 on page 35.
Ok. I do not have money to buy any of the later volumes in Spaceships, and in my view for questions like this, it is always better to start with the real world ("on the back of an envelope, how would large spaceships work?") and worry about how to model it later.

Two common phenomena in naval architecture are big for the sake of big ("mine is bigger than yours!") and ships which have to serve multiple functions (the galleons of the Indes were treasure transports and armed to fight off filthy heretical pirates; an American aircraft carrier is a base for land operations and a weapon of naval warfare). Both can be reasons why there are ships bigger than a rational in-game analysis would justify, let alone our amateur analysis through the foggy mirror of the rules on a lazy Sunday.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper

This forum got less aggravating when I started using the ignore feature
Polydamas is offline   Reply With Quote
Old 04-15-2018, 10:17 AM   #3
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: [Spaceships] Missile shield vs. ramming: two questions

Quote:
Originally Posted by Polydamas View Post
Ok. I do not have money to buy any of the later volumes in Spaceships, and in my view for questions like this, it is always better to start with the real world ("on the back of an envelope, how would large spaceships work?") and worry about how to model it later.
We don't really have "the real world", though, so coming up with a plausible model and seeing what consequences it has can be helpful. And tabletop RPGs are arguably the best model we have–computer games have advantages for modeling space combat, but can suffer from AIs that use very, very stupid tactics.

Quote:
Originally Posted by Polydamas View Post
Two common phenomena in naval architecture are big for the sake of big ("mine is bigger than yours!") and ships which have to serve multiple functions (the galleons of the Indes were treasure transports and armed to fight off filthy heretical pirates; an American aircraft carrier is a base for land operations and a weapon of naval warfare). Both can be reasons why there are ships bigger than a rational in-game analysis would justify, let alone our amateur analysis through the foggy mirror of the rules on a lazy Sunday.
"Big for the sake of big" only gets you so far, I think. If the rationally optimized warship size is SM+8, the biggest one or two superpowers might build some SM+10 ships, but even then the backbone of their fleet will still probably be SM+8.

Less sure about the multi-role thing. It would be interesting to stat out a multi-role ship under the Spaceships rules, where each role would only justify say a SM+8 ship. How big could such a ship get? Not sure it would get more than 10x larger than the "single role" ship.

Last edited by Michael Thayne; 04-15-2018 at 10:23 AM. Reason: Fixed tag error
Michael Thayne is offline   Reply With Quote
Reply

Tags
combat, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:27 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.