Quote:
Originally Posted by Kromm
Bonus points if – after a dozen quests – said NPC happens to mention the dungeon in the basement of the family mansion, doubtless horribly dangerous and filled with 101 reasons why his dead ancestors needed those heirlooms ("Bother, my map dealer is away for the month. I suppose we could go take a look at the boring old dungeon in the cellar.").
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Your mention of "family" here suggests other potential plot complications. Perhaps Mr. Blue has relations who don't want him indulging in his mad, near-suicidal quests. They would be opposed to the delvers and might make life difficult for them. Meanwhile, another faction (the Sackville-Blues?) might stand to gain if rich Uncle Blue were to die, so they might encourage the delvers, downplay the danger of a perilous quest, or sabotage gear. This campaign would provide plenty of action for the more socially oriented characters.
One could also, of course, have competing delvers in the mix. Could be another team slaying the dragon before you arrive, spoiling your photo op. Or delvers hired by one of the two family factions ("bring Blue back alive; we don't care what happens to those ne'er-do-wells" or "make sure Blue gets eaten by the dragon, preferably with all witnesses").
So many fun opportunities with this!