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Old 04-09-2018, 11:57 AM   #24
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: GURPS Dungeon Fantasy Setting: Caverntown

Quote:
Originally Posted by DouglasCole View Post

Fundamentally, this is the premise of Hall of Judgment/Lost Hall of Tyr.
Do the PCs actually have to undertake a career of dragging along and protecting an NPC who pays huge rewards between adventures but who's a huge resource soak on adventures? That's the fun part: The idea that you have to protect someone who can't just "take a few hits," survive area damage, climb, sneak, resist spells, or in fact do anything but be a target . . . yet who insists on wading in. And if that person dies, there goes your paycheck, plus you'll probably be criminals in town after that because you can't prove it wasn't you who killed him. That would be quite the mission in itself!
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