04-09-2018, 11:37 AM
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#11
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Join Date: Oct 2014
Location: Chicagoland
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Re: GURPS Dungeon Fantasy Setting: Caverntown
Quote:
Originally Posted by Kromm
It would also be fun to motivate players not with loot but with large, guaranteed payoffs in town after each quest ("Exhilarating, hey, wot? Bonuses, I say – bonuses for all, paid in gold! Now this next quest involves something called a lick or lech or some such thing – a dry old skeleton, anyway, so how hard could it be? But this Forbidden Tome thingy . . . well, I want it as a centerpiece for my library."). Their patron could even loan them powerful gear ("Before we head to the Tombs of the Restless Horde, does anyone want the Holy Sword of Ultimate Undead Slaying. 'Twas my great-grand uncle's, but I find it ugly and far too clumsy for me."). It would be an amusing change of pace.
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Now that's a GMPC concept I can get behind!
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GMing Since 1982.
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