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Old 04-09-2018, 10:07 AM   #11
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: GURPS Dungeon Fantasy Setting: Caverntown

Quote:
Originally Posted by Kromm View Post
I'd put the zenith of the cavern ceiling – above Town Square – at between 1,400 and 1,500 yards.
That actually means the walls at the edge of the cavern aren't meeting the floor at a terribly acute angle, all things considered. Taking an aggressive height of 1400 yards, the slope at the edge at PC height is roughly 1' horizontal to 6' vertical.

It also means the Giants being 10' wide look... spindly. Even upgrading them to 10 yards wide they look frail to my eyes. I know they're magically strong so there's no realism concerns, it's just... they visually get drowned out by the size of the cavern.

Fortunately 3D being the forgiving medium that it is, I should be able to make two versions of the model, one with 10' pillars and one with stout ones with stouter ones and a note with how wide they end up.

I'm debating between making the Barricade walls a magically fortified 100' tall or a "tall but historical" 40'. After a certain point (you want it for fending off ground bound and giant critters), the wall feels a little futile because of the problem of flight.
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