Quote:
Originally Posted by evileeyore
For my money, it's Enchantments that improve damage or accuracy (IE everything on the Enchantment list but Light, Defending Weapon, and Shatterproof and that's for Weapons or Projectiles).
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This fits the standard genre assumptions pretty well.
Incidentally, I've been rereading
The Lord of the Rings aloud with my children and we came across a description that seems like it must be one of the literary roots of the "only magic weapons" trope. When the Fellowship is in Moria, they encounter what Gandalf describes as a "great cave-troll." When it tries to push through the door into the Chamber of Mazarbul, Boromir strikes its unarmored hide "with all his might; but his sword rang, glanced aside, and fell from his shaken hand. The blade was notched." A moment later, Frodo uses Sting, an enchanted blade, to strike the creature. He is successful, despite his lesser strength, drawing blood and driving the troll back. Aragorn then cries, "You have a good blade, Frodo son of Drogo!"
This reminds me that despite DF's penchant for generic magic items, I prefer to attach a bit of history and legend to key items. Much more satisfying to know that the enchantments on your ancient elf blade overcame your foe's defenses than that +1 sword you picked up somewhere.