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Old 04-05-2018, 03:22 PM   #1
ArchonShiva
 
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Default Re: Toxifier: What counts as an "enchanted weapon"?

On the contrary, it is quite clear, despite not necessarily making sense: the cap is per attack. So no.

House rule it if you want something better.
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Old 04-05-2018, 03:24 PM   #2
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Default Re: Toxifier: What counts as an "enchanted weapon"?

Quote:
Originally Posted by ArchonShiva View Post
On the contrary, it is quite clear, despite not necessarily making sense: the cap is per attack. So no.

House rule it if you want something better.
A Follow-up is a separate attack though.
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Old 04-05-2018, 03:58 PM   #3
ArchonShiva
 
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Default Re: Toxifier: What counts as an "enchanted weapon"?

That’s GURPS. DFRPG defines follow-up as a secondary effect, it’s not called another attack (although there is mention of the “primary attack” in the case of Contact Agent).
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Old 04-05-2018, 07:36 PM   #4
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Default Re: Toxifier: What counts as an "enchanted weapon"?

Quote:
Originally Posted by ArchonShiva View Post
That’s GURPS. DFRPG defines follow-up as a secondary effect, it’s not called another attack (although there is mention of the “primary attack” in the case of Contact Agent).
'Primary' is right there under Follow-Up: "The primary effect is always damage of some kind..."


My ruling? It's a second effect, so it's separate.
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Old 04-05-2018, 09:53 PM   #5
ArchonShiva
 
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Default Re: Toxifier: What counts as an "enchanted weapon"?

I’m not arguing that it doesn’t distinguish primary and secondary effects, I’m arguing that it never describes the secondary effect as a separate attacks, which is the word that diffuses caps injury on.

Yes, I absolutely house rule them as separate in my campaign. No, RAW is not ambiguous on this point.
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