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Banned
Join Date: Mar 2018
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As the situation stands now in TFT, aside from the minimum ST requirement, and the damage delivered, there is effectively no play-difference between a Mace and a Morningstar - aside from the fact that the Mace may be thrown.
To me, the key PLAY element of a flail (Mace & Chain) which I would like to see put under reconsideration, so as to differentiate it from a "Ball on Stick" Mace, would be something along the lines of: 1) Give the flail user a DX to-hit bonus when attacking a figure who is using a shield; thereby reflecting the ability of the flail to "wrap" over/around the shield of the target - rendering the shield less effective; and the defender more vulnerable to attack when standing against a flail. Thoughts? JK Last edited by Jim Kane; 03-26-2018 at 06:58 PM. Reason: Typo |
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