|
|
|
#1 |
|
Join Date: Mar 2018
Location: Berkshire - UK
|
To create more rounded characters for NPCs I currently use 11 personality traits. (Mid range rolls don't alter a character much) - but higher or lower stats will determine what they are like to meet on a non combative encounter, and also determines what role they are likely to play in their setting - (ie if they are a store keeper / business person / latrine cleaner or preacher etc.)
These are the traits I currently use: HONESTY / ATTRACTIVENESS / PATIENCE / GREED / BRAVERY / CLEANLINESS / RACISM / FRIENDLINESS / TEMPERAMENT / LAWFULNESS / RELIGIOUS BELIEF. I have some modifiers according to races. Some of the stats, (such as patience), can modify other rules such as looking for secret doors . That is a very patient person doesn't suffer the penalty of looking for something multiple times that an impatient character would. I also like the players to build these traits into their characters too - as that can also determine how they interact. Are there other traits you feel should be incorporated into this - or does it lead character building to far toward GURPS? |
|
|
|
| Thread Tools | |
| Display Modes | |
|
|