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Old 03-22-2018, 12:39 PM   #12
Phantasm
 
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Join Date: Jun 2006
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Default Re: [Supers] How to: Flying Brick Dive-Bomb?

Quote:
Originally Posted by Culture20 View Post
I suppose for DC/Marvel type speedsters, I’d consider making two collision calculations: one at super speed for the target’s damage, and one at the speedster’s sans-Altered-Time-Rate speed for the damage to the speedster. But that makes them waaay OP.
It may be overpowered in most games, but it kinda does fit the source material and it keeps them from taking a ton of damage when they deliver their Mach 2 punches after a few seconds of charging. Supers games tend to be different beasts from others at times.
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collision, collision damage, culture20, evileeyore, super st, supers


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