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Old 03-21-2018, 03:33 AM   #11
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by KeniGT View Post
I have problem with "Output". When the sheet starts, its values are removed. With what it can be connected?
The "Output" sheet will be based on whatever ship is loaded or created in the "Design Table" sheet.


Quote:
Originally Posted by Rupert View Post
For whatever reason, ticking the 'Electromechanical Computers' box does nothing. This is in the latest Excel 2007 version (and it's been the case since forever).
This looks to be an oversight on my part, as the Control Room computers Complexity should be reduced but isn't.

Quote:
Originally Posted by Rupert View Post
I can't tell if the OpenOffice/Libre Office version doesn't do anything too, because my Libre Office 6 install doesn't like the sheet at all - it's not formatting it correctly.
An updated OpenOffice version is long overdue. Unfortunately, I just haven't had the patience to try to get it working.


Quote:
Originally Posted by ytuarte View Post
I have designed a ship, but I have an issue with the weapons. The 10cm electromagnetic guns damage is calculating as 3d6x5. I am very new to the spaceship rules, but I am sure this is not correct. Also, the rate of fire is calculating as 2 for one of the Electromagnetic guns even though it should be 1. Does anyone know what the issue may be?
Spaceships, p. 68 lists dDamage of a 10cm Conventional Warhead ad 3dx5. Keep in mind that's dDamage, meaning it's the equivalent of 30dx5 of regular damage.

As for the RoF, it looks like I'm incorrectly applying the Improved option for Beam Weapons to conventional guns.
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Last edited by ericbsmith; 03-21-2018 at 09:34 AM.
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design, game aids, gurpsland, program, sheet, spaceships, spreadsheet


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