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Old 03-20-2018, 09:02 PM   #16
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Game Accessories - and Mh discussion.

Quote:
Originally Posted by Steve Jackson View Post
...
Now that's an interesting point. Are the megahexes really useful, or do they just make the maps nonstandard?
Hi Steve, everyone.
I think a Chessics style vinyl map with hexes would be great. I've hand drawn one with permanent markers for my game room and it is sweet.

I really like Megahexes (Mh).
-- When counting out archer ranges I hold my fingers about 10 cm apart over the Mh grid and count "-0, -1, -2, -3, -4. You are -4 DX for range." This is way faster than counting 30 odd hexes, subtracting 6 and then dividing by 6.

-- I like area spells (like Dazzle), and have added several more. (I'm fond of big spells that affect friend and foe alike.) It is easier to see large areas with Mh than counting out 18 hex radiuses.

I think it depends a bit on the size of the map. I have a big table with a big map on it. I run big battles with lots of guys in them. when you have a big map and spells that cover large ranges, Mh are useful. If you are always playing in tight areas, they are less useful. To me, one of the unique selling points of TFT is you actually can run large battles, so I would be reluctant to make changes that lower the size of TFT battles.

As for those who say Mh don't match the right angles of a town, I run buildings along the alternate hex grain. A hex that is half empty is a crowded hex and all crowded hexes are -2 DX if you are in them.

Warm regards, Rick.
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