Re: Distinguishing Edged Weapons from Hafted Weapons
That is an excellent summary (though I hope that Steve will once again include the "other" weapons list for each weapon chosen as he did in AM).
I rather like your change in approach to the armor types too, though I'm sure he chose the names of his original armors more for simplicity's sake and to evoke a mental picture for the players, rather than for historical accuracy. (Besides, armor is technically so much more nit-picky than weapons really are; "Is he wearing a helmet? Or not? Do greaves stop 1 point of damage all the time, or 2 points directed towards the legs -- and does that mean we have to have called shots in combat? etc., etc., etc." I always assumed that the armor types were "generecized" by a severe application of both Occam's Razor and the KISS principle in the interest of rapid character creation and simple effect-averaging to keep combat easy to run.)
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