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#8 | |
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Join Date: Feb 2018
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Quote:
Swords, more variable, axes more regular. There is only so much Steve could do working with d6 within the context of the game to keep it simple and well-done. And part of the design fun is deciding between 1+2 vs. 2-1, for instance, regardless of what name is attached to the weapon. It's great to make up all kinds of variations on damage potential, armor slopes, kung fu movements, weapon balance, materials, etc. along the lines of GURPS or other games, but all of it makes for lengthier PC creation, longer engagements, etc. etc. which isn't TFT. And the best thing about TFT is use of the bell curve with the simple and ancient d6, it was the best decision Steve made to stay away from D&Dish yuck. I used to joke with D&D guys who wouldn't open their minds to a possibly better system and feign interest in their bag o' dice. "Yeah, I've got d100, d200, d20, d3, everything! Sometimes it takes 5 minutes just to find the right dice for a roll! And the flat odds, it's so cool when the chances of something rare happening are just the same as the mundane. Mimics the natural world perfectly and feels so right. Oh, and there are those d2 and d1 dice I thought I had lost!." "d2 and d1 dice, whaaaaat?" I then would pull out a coin and a marble to show them. :) |
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