Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-17-2018, 08:08 AM   #8
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Distinguishing Edged Weapons from Hafted Weapons

Quote:
Originally Posted by Chris Rice View Post
I'd like a system that incorporated these ideas without too much extra rules overhead. The idea that a weapon would be chosen for a specific purpose or situation appeals to me. So if your warrior is facing a heavily armoured knight, he'd be better to take that warhammer from his belt. If facing a horde of unarmoured goblins he'd be better of with a sword. If charged by a wild boar he'll wish he had a spear, and so on.

I think it will require more than just fiddling with damage values to achieve this which was why I liked the "Bash" idea.

What about something simple like this:

Swords do +1 damage per die against bare flesh or cloth.

Axes do +1 damage per die against shields (or things made of wood)

Maces and Hammers either: ignore armour as far as the results of reactions to injury results are concerned (Bash) or do +1 damage per die against heavy armour.

Spears do double damage against beasts and large creatures.

Just some rough ideas at this point for consideration and comment.
OK...so different weapon classes (sword, axe, hammer) would have damage bonuses or penalties against different armor types (maybe flexible, mesh, rigid)? Flexible would be none, cloth and leather. Mesh would be chain mail and (maybe) half plate. Rigid would be plate and (maybe) half plate. Would you still use a version of the bash rule?

Last edited by tbeard1999; 03-17-2018 at 08:41 AM.
tbeard1999 is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.