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Originally Posted by Skarg
Of course they don't subtract damage. Did you think the TFT rocks at 1d-4 were for healing?
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I expressed myself poorly. What I meant is that most weapons on my charts do not have negative modifiers to their damage die.
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Sha-ken are odd. Rolling d4 for them seems humorously appropriate since d4 are also little annoying spikey things.
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Heh.
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The main problem I have with sha ken though is that they do too much damage against unarmored people for what they are (and their zero minST) especially when thrown in a handful (12 sha-ken hits average 20 damage against armor 0, 12 damage against armor 1), and also especially if a GM allows something to increase their damage - e.g. fine sha-ken. Yeah it's at -8 DX plus range to hit with 12 at once, but my main objection is the damage to unarmored people for what they are, and it isn't impossible to get over the DX penalty, especially with halfling madness - a halfling can start with DX 18, 21 with thrown weapons, and some GMs would let them also take Thrown Weapons, for a starting character with adjDX 23 to throw. Then there's the Aid spell... and the 20 average damage might not be so hard to achieve after all. I'd probably limit sha-ken damage (especially when thrown more than one at a time) to 2 points max final damage per sha-ken.
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I wouldn’t use them unless I was running an explicitly chopsocki/cinematic campaign.
You could roll a d2 for damage. That would give you the maximum of 2 points of damage you’re looking for.