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Old 03-16-2018, 04:21 PM   #1
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Distinguishing Edged Weapons from Hafted Weapons

TFT more or less treats edged weapons and hafted weapons the same. They do about the same damage at given ST levels. In ITL, I think hafted weapons weigh more and cost a little less, but that's it.

For no particular reason, I'd like to tweak the rules so that there are some meaningful differences between edged weapons and hafted weapons. So here's a list of possible tweaks.

1. Reduce hafted weapon damage by 1 point. Classify them as BASHING WEAPONS. Bashing weapons will cause a normal figure to be staggered (i.e. suffer -2 to DX) if the figure takes 5+ hits BEFORE armor is considered. A normal figure will be knocked down if it takes 8+ hits BEFORE armor is considered. The knockdown rule may be too powerful; I haven't playtested it so I don't know. You could change the bash rule so that 8+ damage taken before armor will cause a -4 to DX instead of knocking the target down. Or only allow a -2 DX when the figure takes 5+ points of damage before armor.

2. Perhaps swords generally do more damage, but Hafted Weapons are a little easier to use. Reduce hafted weapon damage by 1 point, but make the Ax/Mace talent only cost 1 IQ point. Alternatively, reduce hafted weapon damage by 1 or 2 points, but allow a +1 DX when using them.

3. Morningstars/flails could be reduced in damage, but allowed to ignore shields.

4. Are hafted weapon shafts more vulnerable to breaking in combat? If so, a 16+ could be a broken ax/mace.

Thoughts? Other suggestions?
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