Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-16-2018, 02:43 AM   #11
Skarg
 
Join Date: May 2015
Default Re: Blasphemous Polyhedral Weapons Table

Quote:
Originally Posted by tbeard1999 View Post
Something I’d like to avoid if at all possible is a damage spread that results in weapons doing zero damage. Since we don’t have readily available 14, 16 and 18 sided dice, I had to use d20s and do a little subtraction for the 2h sword and 2h bastard sword. My suggestion of using 1d20-7 for daggers was somewhat frivolous. Anyhow, most weapons do not subtract points.
Of course they don't subtract damage. Did you think the TFT rocks at 1d-4 were for healing?


Quote:
Originally Posted by tbeard1999 View Post
The sha-ken is an odd case - the d6-2 is tedious if you fling a bunch of them. To be mathematically correct, you have to subtract 2 from each die. So if you hit with 5 of then you can’t simply roll 5 dice and subtract 10. (An easy, though somewhat unintuitive solution is to roll 1d per sha-ken. A 5 or 6 does no damage; a 1-4 does the indicated amount of damage,) Mathematically a d4-1 would produce almost the same average damage (1 2/3 is the average damage with d6-2; -1 damage is functionally the same as 0 damage). But I just didn’t like it for some reason. And the non intuitive fix above works just fine,
Sha-ken are odd. Rolling d4 for them seems humorously appropriate since d4 are also little annoying spikey things. The main problem I have with sha ken though is that they do too much damage against unarmored people for what they are (and their zero minST) especially when thrown in a handful (12 sha-ken hits average 20 damage against armor 0, 12 damage against armor 1), and also especially if a GM allows something to increase their damage - e.g. fine sha-ken. Yeah it's at -8 DX plus range to hit with 12 at once, but my main objection is the damage to unarmored people for what they are, and it isn't impossible to get over the DX penalty, especially with halfling madness - a halfling can start with DX 18, 21 with thrown weapons, and some GMs would let them also take Thrown Weapons, for a starting character with adjDX 23 to throw. Then there's the Aid spell... and the 20 average damage might not be so hard to achieve after all. I'd probably limit sha-ken damage (especially when thrown more than one at a time) to 2 points max final damage per sha-ken.
Skarg is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:41 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.