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Old 03-16-2018, 01:08 AM   #7
Jim Kane
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Join Date: Mar 2018
Default Re: An Even MORE BLASPHEMOUS Polyhedral Dice Concepts for TFT

Quote:
Originally Posted by tbeard1999 View Post
Oh, I was fully aware that abandoning the bell curve would change the distribution, even if the average damage is the same. I considered that a good thing, since it made attacks more unpredictable. It also helped mitigate the game breaking issues that arise when figures stop a fixed, and high amount of damage. Plus polyhedrals are pretty.

The thing about bell curves is that they are more predictable than a linear distribution. That can be good or bad and in the case of damage, I think it’s more bad than good. As always, this is highly subjective.
True, true, and true. Did you get that the piece is talking about using pairs of mixed polyhedrals together?

I don't think I stated the core concept strongly enough at the time I wrote that piece - back when my hair was was thick and wavy LOL!

Did that come through Ty, or was it lost? Pairs of mixed polyhedrals.
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