Quote:
Originally Posted by tbeard1999
Oh, I was fully aware that abandoning the bell curve would change the distribution, even if the average damage is the same. I considered that a good thing, since it made attacks more unpredictable. It also helped mitigate the game breaking issues that arise when figures stop a fixed, and high amount of damage. Plus polyhedrals are pretty.
The thing about bell curves is that they are more predictable than a linear distribution. That can be good or bad and in the case of damage, I think it’s more bad than good. As always, this is highly subjective.
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True, true, and true. Did you get that the piece is talking about using pairs of mixed polyhedrals together?
I don't think I stated the core concept strongly enough at the time I wrote that piece - back when my hair was was thick and wavy LOL!
Did that come through Ty, or was it lost? Pairs of mixed polyhedrals.