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Old 03-16-2018, 12:56 AM   #8
Jim Kane
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Join Date: Mar 2018
Default Re: Blasphemous Polyhedral Weapons Table

Quote:
Originally Posted by tbeard1999 View Post
Something I’d like to avoid if at all possible is a damage spread that results in weapons doing zero damage.
Ty - you might want to re-think your feeling on the idea for a minute. Remember all the times in movies or TV when the little guy attempts to punch the big bruiser in the gut, and the big bruiser just smiles,... right before he picks up the little guy in an upside down bear-hug and crushes little guy like a soda can? It's very Cinematic.

Also, it is MY PERSONAL SUSPICION that most of that "zero damage" makes up for the fact that your opponent gets "no defense roll", and the "zero damage result" may be trying to compensate/simulate a detailed situation where you landed a blow, BUT it was a glancing blow after all,... OR, perhaps the opponent twisted away as a reaction, OR, your sword handle "turned" in your hand at impact, OR, your footing slipped, so no leverage to your swing, OR.. whatever. It's too fine a level of detail for TFT to present in-play, but perhaps it was simply factored into the unseen parts of the game-design - but not pointed to in print - and nonetheless REPRESENTS AN AGGREGATE SUM RESULTING IN NET: ZERO which includes unstated combat variables, which then results in "zero damage".

Anyway, that's how I rationalize the existence of "zero damage" in TFT; maybe that might work for you too; maybe not.

You might want to directly ask SJ himself about how "zero damage" is possible; or what it really simulates, etc.

Last edited by Jim Kane; 03-16-2018 at 01:00 AM.
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