Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-16-2018, 12:31 AM   #7
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Blasphemous Polyhedral Weapons Table

Quote:
Originally Posted by Skarg View Post
I noticed. It starts to bug me sometimes, especially when it's something with a high constant such as a fine enchanted small axe doing 1d+7 damage. I'd rather add 2d-7 to all weapons, than make them all flat.

Still polyhedral blasphemy, but perhaps rolling 2 or 3 polyhedrals for every weapon, with an appropriate minus, e.g.:

Rapier 3d6-7
Cutlass 3d8-9
Shortsword 3d10-11
Broadsword 3d12-13
Bastard Sword (1 hand) 3d12-12
Bastard Sword (2 hands)† 3d20-23
2-handed Sword† 3d20-22
Great Sword† 3d20-20

(Though personally, I'm with Rick that 2-handed weapons should do another +1, so I'd have:

Bastard Sword (2 hands)† 3d20-22
2-handed Sword† 3d20-21
Great Sword† 3d20-19
)

However, even I would probably find that notably slower due to the arithmetic, so while I like the numbers better, I probably wouldn't do that outside a computer game - maybe I'm just so used to d6's, but to me 5d-6 for a battleaxe is easy, but 3d20-20 sounds slightly tiresome.
Something I’d like to avoid if at all possible is a damage spread that results in weapons doing zero damage. Since we don’t have readily available 14, 16 and 18 sided dice, I had to use d20s and do a little subtraction for the 2h sword and 2h bastard sword. My suggestion of using 1d20-7 for daggers was somewhat frivolous. Anyhow, most weapons do not subtract points.

The sha-ken is an odd case - the d6-2 is tedious if you fling a bunch of them. To be mathematically correct, you have to subtract 2 from each die. So if you hit with 5 of then you can’t simply roll 5 dice and subtract 10. (An easy, though somewhat unintuitive solution is to roll 1d per sha-ken. A 5 or 6 does no damage; a 1-4 does the indicated amount of damage,) Mathematically a d4-1 would produce almost the same average damage (1 2/3 is the average damage with d6-2; -1 damage is functionally the same as 0 damage). But I just didn’t like it for some reason. And the non intuitive fix above works just fine,
tbeard1999 is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.