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Old 03-15-2018, 11:27 PM   #6
Skarg
 
Join Date: May 2015
Default Re: Blasphemous Polyhedral Weapons Table

Quote:
Originally Posted by tbeard1999 View Post
Obviously your mileage may vary. However, some TFT weapons use a bell curve for damage; some don't. That has always bugged me (and apparently no one else on the planet).
I noticed. It starts to bug me sometimes, especially when it's something with a high constant such as a fine enchanted small axe doing 1d+7 damage. I'd rather add 2d-7 to all weapons, than make them all flat.

Still polyhedral blasphemy, but perhaps rolling 2 or 3 polyhedrals for every weapon, with an appropriate minus, e.g.:

Rapier 3d6-7
Cutlass 3d8-9
Shortsword 3d10-11
Broadsword 3d12-13
Bastard Sword (1 hand) 3d12-12
Bastard Sword (2 hands)† 3d20-23
2-handed Sword† 3d20-22
Great Sword† 3d20-20

(Though personally, I'm with Rick that 2-handed weapons should do another +1, so I'd have:

Bastard Sword (2 hands)† 3d20-22
2-handed Sword† 3d20-21
Great Sword† 3d20-19
)

However, even I would probably find that notably slower due to the arithmetic, so while I like the numbers better, I probably wouldn't do that outside a computer game - maybe I'm just so used to d6's, but to me 5d-6 for a battleaxe is easy, but 3d20-20 sounds slightly tiresome.
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