Quote:
Originally Posted by larsdangly
I intensely dislike games in which the PCs operate under a different set of rules than NPCs. So, I'd be pretty irritated if the damage/injury/death mechanics in TFT were changed in that way.
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I agree. But all rules have an exception.
So, for example, while PCs and NPCs live and fight using the same rules, it's a good idea (to speed up the combat) let die the cannon fodder at zero ST, or let them fall unconscious at 1 ST when a PC in the same situation can still survive