Re: TFT Dungeon Crawling
I should mention here that when I'm talking about dungeon crawling, I'm talking about BIG dungeons. Anyone, even in TFT, can probably survive a five-room dungeon or even one somewhat bigger, such as pretty much ALL the programmed adventures out there.
But the issues (especially of health) become major when you're looking at something like Barrowmaze or Rappan Athuk. There is no way a TFT party, consistent with the TFT rules (and not house ruled to a faretheewell) could do even half as well as a typical S&W or D&D party does in them. What I'm hoping for is some tweaks to the health situation that allow the possibility of managing that resource more effectively in order to permit an actual mega-dungeon experience. That's what I was getting at in my OP (which, alas, didn't make it over to this thread in its entirety).
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