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Old 03-13-2018, 07:28 PM   #8
ecz
 
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Join Date: Jan 2018
Default Re: TFT Dungeon Crawling

Quote:
Originally Posted by tbeard1999 View Post

What are some other ideas to make TFT more dungeon friendly?
- Revised death rules to allow PCs (only) to survive under ST 0
- Chemical products to heal a few hits ( the healing unguent, 1d6-1 hits healed requiring 1d6 hours to take effect, possible bad collateral effects if more than one is used per day ); cheap as it costs $300;
- Major healing potions, (instant effect, like ordinary potions, but heals 1d6+1 wounds ) costs $ 600;
- First Aid talent (1) IQ 8. 1 hit healed in five minutes making a 3D/DX. If later the hero learns Physicker, this talent costs only 1.
- Healing spell for Clerics. Basic version for "Priests", improved version for Theologian.
- Healing potions are the most common magical treasure you can find on the killed opponents

Even with all the above often the Party must quit the exploration and return home for a medical timeout. After all TFT is a serious game!
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