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#11 |
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Join Date: Mar 2018
Location: New England
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@tbeard1999: I like those archetypes. Thanks for posting that.
But I think keeping heals to just P+MP talents will limit the long-term viability of TFT. Perhaps our games were excessive. But we found that adding 3 ST to each figure (which is effectively what P+MP does) didn't make much of dent in damage. We did add some additional talents to augment P+MP: they upped the ST +5 all told. Better, but still problematic. It wasn't until we broke down and added full-on healing that the dungeon crawls could really start. The situations a party can face are just too limited otherwise -- or at least that's what we found. Now granted, we were balancing encounters from a D&D perspective: having a Cleric throwing Heal Light/Serious/Critical/etc Wounds pretty much whenever we needed it meant our combats were over the top, perhaps. But I suspect that younger players coming from MMORPGs or combat-heavy games like 4e or Pathfinder may expect to play the same sorts of scenarios. And if that's the case, P+MP ain't gonna cut it at all. I would also note that P+MP doesn't scale with level. So our toons get squishier just as we get more attached -- not a good balance for longevity, me thinks. Thoughts? Last edited by Jackal; 03-12-2018 at 07:44 PM. Reason: speeling |
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