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Old 03-10-2018, 03:02 PM   #5
Phantasm
 
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Default Re: [Game] Animate a Monster Hunters Setting

Quote:
Originally Posted by Daigoro View Post
Question 3:
How many types of monster- be they undead, spirit beings, cryptids, parahumans, or whatever- is the world faced with?
Answer 3: The monsters run the gamut from the classics of vampires, werewolves, ghosts, and Frankenstein creatures to more esoteric types like bridge trolls and goblins, and even more creatures that haven't been described yet. There's a whole world out there hidden from prying eyes by the veil of mundanity, reinforced by the late Victorian era belief that "science can explain everything", and the monsters' own general desire to stay out of the spotlight.

Question 4: Is this a steampunk type world with fantastic gadgets (such as a pneumatic rotary repeating crossbow) or closer to the historical Spanish-American War to WWI era?
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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