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#11 | |
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Banned
Join Date: Mar 2018
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Quote:
If I understand the hypothesis and end-goal of your proposed design/solution correctly as stated in your post, it is to: 1) Bifurcate and Stay: RAW STATS from that of the individually-quantized Talents (being: sub-Stats) of which they are thereonto arithmetically associated, 2) Allowing for the dynamic adjustment to specific Individual Talents (be them of the: weapon, advantage, or mundane classification); while creating no direct affect upon the associated RAW STAT VALUE as a by-product, when tuning either; as stated from a mathematical commutative property perspective, 3) So as to avoid as a default: Conan-the-Scholar Effect, as the acuity with the expression of secondary Talent Values are increased dynamically, yet, the governing RAW STAT - in this spefic case, under: IQ - remains static and constant. Unless I have misinterpreted and misstated your hypothesis and goal David, then you are solving for the same problem which FASA solved for, albeit with different design/solution. However, while both solutions have merit, as I stated previously, the questions of: "Is this TFT?", and then: "Is this FUN?" (as I was properly reminded of by Kromm ) remains as the Key Questions on the table at all times. As you state you have no reference, one might want to look into FASA's solution for study and research benefits in order to gain an additional and different perspective of approach in solving for the same basic problem. Keep up the good work David. Last edited by Jim Kane; 03-10-2018 at 12:17 AM. |
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