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Old 03-09-2018, 08:44 AM   #3
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Talents from Attributes Other Than IQ

Quote:
Originally Posted by Jim Kane View Post

But, in terms of FORM and FEEL, The Key Question Remains:

Is it TFT?
As with all games, The Key Question is really: "Is it fun?"

Over the course of three decades in the GURPS-sphere, we've learned that staying true to The Old Ways is good for backward compatibility – for continuity – but that on occasion it's necessary to break new ground in the name of ease of use, evocativeness, and game balance . . . all of which are definitions of fun for various people. Nostalgia in itself is fun for a minority! To sell an RPG to a broader constituency, though, you need good answers to "Is this game straightforward to play?", "Does this game provoke interesting adventures and campaigns?", and "Does this game have built-in defenses against player abuse?"

Personally, I see the proposed change as making the game less straightforward, more evocative, and probably more balanced – a net win. The big factor that drove the gamers I hung out with in the late 1970s through mid 1980s away from TFT and toward GURPS in 1985-1986 was "Wow, all the attributes matter equally!" I wouldn't overlook that as a selling point, even if you want to keep my GURPS out of your TFT.
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