Quote:
Originally Posted by JLV
(Slightly off-topic, but still at least tangential...) Finally, didn't someone do a "conversion" thing where they showed how to convert megahexes into squares at one time? That might be a very useful tool for helping convert mapping into grid paper for buildings and the like, while simultaneously retaining the advantages of hexes for combat and range calculations. (I can't find it in my files right now, but I distinctly remember the author dealing with odd room shapes, corridors, T-intersections, and so on.) And hexes are enormously important to TFT's tactical combat simulation -- without them it not only wouldn't be the same, it also wouldn't work nearly as well.
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Are you thinking of an offset checkerboard? Where each row is offset from the columns above & below by half the width of a space?
(I just spent 20 minutes trying to draw it in ASCII: HTML editor is not cooperating.)