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Old 03-07-2018, 01:27 AM   #11
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: The Fantasy Trip

Quote:
Originally Posted by Jim Kane View Post
--snip--

In sum: All that extra life-extension the "Unconscious at 0, Dead at fully negative ST" rule creates, also has other effects on the TFT game as a whole; because it applies to everyone and every thing - or it SHOULD.
Why? Lots of other games use "mook" rules to avoid precisely these issues. Why can't we?

More importantly, if the bad guys are down and into the negative numbers in their hits, they aren't going to suddenly snap awake and leap up to chase after us anyway -- which is all we really care about during our murder-hobo venture into the depths to rescue the princess/prince or loot the evil temple. If they're all healed up in a few months, goody for them, but by then we expect to be elsewhere. And even if they're feeling all revengeful-like, well, that's a cool plot twist too.

On a more immediate level, I doubt any evil warlord is going to waste precious healing potions on a pack of low-level grunts, which means they'll have to heal on their own -- see you in a few months maybe, fellas! And if it's a raggedy-ass orc or bandit band, they probably don't have much in the way of extra cosmic healing powers anyway; again, into the sick beds with those goons.

Either way, whether you treat them as mooks and move on, or administer the details of their healing time like they were important NPCs, it comes out in the wash, and I DON'T need to spend half an hour slitting weasands and amputating toes so they can't run anymore.

Last edited by JLV; 03-07-2018 at 01:31 AM.
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in the labyrinth, melee, roleplaying, the fantasy trip, wizard

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