Re: TFT and GURPS - where is the line between them?
Umm...I think TFT works pretty well for the high-fantasy part too. And while I certainly do appreciate (and agree with) your passion for swords and sorcery, to me the "appeal" in TFT was that it actually handled just about every single genre we ever tried with it with very little difficulty.
Sure, it's not as detailed as GURPS, but that was okay, and whether we were doing Conan-esque things or Gandalfy things, pirates on the high seas, three musketeers things, or even space combat with weapons that go "pew, pew, pew" (somehow) in the depths of vacuum, it all worked pretty darn well.
Now THAT'S a system! At the end of the day, the real appeal for me was the simplicity and portability of the system itself; which allowed the imagination to take over. Which is why I still prefer it, with or without modifications, to GURPS or D&D or Pathfinder, of any of those retro-clone thingies that get all the web time these days...
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