Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-03-2018, 08:26 AM   #1
Jim Kane
Banned
 
Join Date: Mar 2018
Default Upsetting the WIZARD applecart,... maybe?

As magic is governed by IQ, why are Wizards rolling to cast spells against their DX like a fighter in a Melee, and not against their IQ stat?

Does it not stand to reason that since magic is a thing of mental concentration and magical knowledge which determines the ability of a wizard to reliably manifest his will from his thought-forms - as it is the power of the mind that determines the successful casting of a spell, and not the physical adroitness of a character - so that 3d6 vs IQ should logically be the basic roll for successful spell-casting; with the Missile and Thrown Spells (at a target hex), requiring a subsequent 3d6 vs DX to hit their target-at-distance.

Except in cases of Summoning and Creation spells, should not then the proper sequence be: 1) roll 3d6 vs IQ to successfully cast, and then, 2) roll 3d6 vs DX to project and successfully hit a target?

Furthermore, why are wizards not powering their spells by expending IQ Fatigue; as opposed to ST Fatigue?

That concept would certainly eliminate the complaints about the high-ST "Wizard Tank" characters who develop over time.

Where am I off-base here?
Jim Kane is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.