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Now that's an interesting point. Are the megahexes really useful, or do they just make the maps nonstandard? -Steve Jackson-
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Megahexes are useful, and a part of TFT, IMO. They facilitate determining distance for both the GM and the Players, and are used in determining the effects of light and sound, the range and effect of magic spells, and of course, various tactical aspects such as missile weapon range.
I've had to play on hex boards without MHs and it slowed play, often lead to confusion, and at a gut level detracted from the enjoyment of the game. MHs also give the eye something to anchor to, instead of a seemingly endless horizon of generic hexes.
MHs are a distinctive aspect of TFT, as much as its interesting, balanced, and very functional tactical interaction system. I certainly hope these remain a standard part of the game system.