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#11 |
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Join Date: May 2015
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Sounds good to me (though I'd be curious if anyone had a vision of what a DX 4 goblin would be like).
I like the concept of ITL goblins and hobgoblins, and we had a lot of fun with them. We came up with some interesting amusing roles for hobgoblins and one GM friend made a series of IQ 6 talents for them. Both goblins and hobgoblins can be somewhat challenging to play, or for a GM to figure out what they do that's effective, especially if you assume that the versions listed are above-average PC versions. They could benefit a bit from a rule that has their armor weigh less since they're so small. They don't really have any offsetting advantages other than the goblin reputation for keeping their word. They kind of test the low-end of the system. Hobgoblins are described as being larger than goblins though if you compare starting-point fighter goblins to hobgoblins, if they put all their points into ST and DX they both have 20 total but a hobgoblin who does that will have IQ 6 so no normal weapon talents. so if they push their ST to higher than goblins can (13 or 14), they have subhuman DX and/or no weapon talents, so in practice it's not really much like they're effectively stronger than goblins at all. Memorable hobgoblin characters included idiot porters and comically-limited wizard apprentices. I wish they were a bit more effectively distinguished as larger/stronger than goblins, and perhaps that they both had some redeeming quality. They also feel to me like a good argument for a rule which takes into account starting attribute levels somehow, such as having the experience points needed to raise an attribute be based on how much you've raised it since creation, or something. |
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