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Old 02-24-2018, 12:30 PM   #1
ecz
 
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Join Date: Jan 2018
Default Re: Goblins

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Originally Posted by Skarg View Post
One detail I have long wondered about is whether goblins are supposed to all have 12 fingers or not, and if so, how many toes they (and hobgoblins) have, because of the goblin in Tollenkar's Lair who's "all twelve fingers" are mentioned casually. I gathered that they did from that, though it's not mentioned in ITL. I suppose the answer would be that since Cidri is as it is, there are some goblin subspecies with 6 per hand and some with 5 (certainly true of my friends where in my campaign it's 6 and in campaigns of GMs who never read TL, it tends to be 5).
yes, I confirm that in Cidri there are goblins with 5 (in my campaigns) and 6 (in yours) :-D
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Old 02-24-2018, 02:46 PM   #2
ak_aramis
 
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Default Re: Goblins

Mr Jackson: Why not call the weak ones "lesser goblins" and the ITL ones 'greater goblins" - Essentially keeping both.
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Old 02-25-2018, 05:56 PM   #3
Steve Jackson
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Default Re: Goblins

So maybe, for Hobgoblins:

These are big, stupid goblins. They are often found in the service of “real” goblins. Hobgoblins are afraid of goblins, and will never attack them unless commanded to by other goblins. Although bigger than goblins, they are smaller and weaker than most other races. They tend to be simple, brutal creatures, and do not keep their word as do Goblins.
A Hobgoblin character starts with ST 7, DX 8, and IQ 7, with 8 extra points added anywhere.

Yes, we may need some slightly-lower-ST weapons, though I'm happy with requiring very weak creatures to use daggers, as always. Just because a hobgoblin CAN go out there with ST 7 does not mean he should.
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Old 02-26-2018, 12:20 PM   #4
larsdangly
 
Join Date: Dec 2017
Default Re: Goblins

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Originally Posted by Steve Jackson View Post
So maybe, for Hobgoblins:

These are big, stupid goblins. They are often found in the service of “real” goblins. Hobgoblins are afraid of goblins, and will never attack them unless commanded to by other goblins. Although bigger than goblins, they are smaller and weaker than most other races. They tend to be simple, brutal creatures, and do not keep their word as do Goblins.
A Hobgoblin character starts with ST 7, DX 8, and IQ 7, with 8 extra points added anywhere.

Yes, we may need some slightly-lower-ST weapons, though I'm happy with requiring very weak creatures to use daggers, as always. Just because a hobgoblin CAN go out there with ST 7 does not mean he should.
Looks good to me!
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